Bokeh Dust Drift

Particles
Interactive — move your cursor

Description

Depth-of-field bokeh particle field: large defocused foreground discs with chromatic fringe, glowing anamorphic-streaked motes, and sharp background dust drifting on three parallax layers over a tinted atmospheric haze.

What is the particle background?

Bokeh Dust Drift is a free particle background that renders in real time with WebGL, so it stays sharp on any screen without shipping a heavy video file or GIF — and it pauses while off-screen to keep pages fast.

Use it as visual inspiration for a hero or section background on a landing page, portfolio, SaaS site or app. Every parameter — colors, speed and intensity — is adjustable in the remix playground. No account is needed to preview it.

Make it yours

Every knob below is tuned by the AI to match your design — or ask for changes in plain language, like “slower and more blue.”

colorsPalette

Particle tint palette (1-4 hex); also tints the background haze. Warm + cool mix gives a camera-bokeh look.

bgPalette

Backdrop base color behind the haze and vignette; deep desaturated darks work best.

bg-alpha0–1

Backdrop opacity; 0 floats only the glowing particles over the host section via additive compositing.

density0.1–1

Particle population across all three depth layers; low = sparse cinematic bokeh, high = busy field.

speed0.05–2

Global tempo for parallax drift, wander, defocus breathing, and twinkle. Slow reads premium.

size0.1–1

Scales every layer: dust grain size up to the diameter of the foreground defocused discs.

angle0–360

Drift direction in degrees (90 = upward rising dust); layers diverge a few degrees for natural parallax.

turbulence0–1

Organic per-particle wander and gentle field swim; high values feel windy, low values feel weightless.

glow0–1

Intensity of mote halos, anamorphic lens streaks, foreground disc brightness, and ambient haze.

twinkle0–1

Slow brightness oscillation; strongest on background dust, barely-there breathing on foreground bokeh.

mouse0–1

Cursor repulsion strength: how firmly the bokeh dust parts around the pointer. Particles within a soft gaussian radius drift radially away from the cursor — large foreground discs swing widest, background dust barely stirs, creating parallax depth like dust parting around a slow hand. 0 disables the interaction entirely; the field eases back to pure ambient drift when the pointer rests.

Frequently asked questions

Yes. You can preview the particle background for free in the AIDesigner effects library — no watermark and no sign-up required to try it.

Use "Remix this effect" to tune the colors, speed, and parameters, then use the preview as a reference for your website background implementation.

It renders on the GPU through WebGL at a capped frame rate, so it is far lighter than a background video and automatically stops drawing when it scrolls out of view — keeping load and battery impact low.

Yes. Every knob in the "Make it yours" section is adjustable, and you can also just ask the AI in plain language — for example "slower and more blue" — and it retunes the particle background to match.

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