Liquid Glass
GradientsDescription
Apple Liquid Glass material: floating rounded-glass panels that magnify and refract the scene behind them at their edges, with frosted milky depth, specular rims that follow a roaming light (or the cursor), soft elevation shadows, and fluid merging when slabs drift together. Pass an image to put real UI or photography behind the glass.
What is the liquid glass effect?
Liquid Glass is a free liquid glass effect that renders in real time with WebGL, so it stays sharp on any screen without shipping a heavy video file or GIF — and it pauses while off-screen to keep pages fast.
Use it as visual inspiration for a hero or section background on a landing page, portfolio, SaaS site or app. Every parameter — colors, speed and intensity — is adjustable in the remix playground. No account is needed to preview it.
Make it yours
Every knob below is tuned by the AI to match your design — or ask for changes in plain language, like “slower and more blue.”
colorsPalette1-4 bloom hues painted across the background mesh gradient that the glass droplets refract; more colors = richer rainbow field, 2 colors = clean duotone brand wash, 1 color = monochrome glow
bgPalettebackdrop color showing through between color blooms and in corners; light lavender/white = airy Apple-keynote look, deep navy/black = moody scene where blooms float as glows
bg-alpha0–1backdrop opacity; 1 = fully painted background, 0 = transparent so the host page section shows through between blooms and droplets
speed0.05–2global animation pace; lower = expensive slow-motion drift (recommended under 0.6), higher = lively bubbling motion for playful sections
panels1–5number of glass slabs; 1 = a single hero card to anchor content on, 3 (default) = hero card plus drifting satellites, 5 = busy floating-glass collage that merges into liquid clusters
radius0–1corner rounding of every slab: 0 = sharp rectangles, 0.6 = Apple squircle cards, 1 = full capsule pills and circles (toolbar/chip energy)
imageImageoptional https image rendered BEHIND the glass instead of the color blooms (cover-fit) — product shots, UI screenshots or photos get magnified, refracted and frosted by the panels; the signature liquid-glass-over-your-content demo
size0.4–1.8slab scale; higher = large statement panels that meld together, lower = delicate floating chips
refraction0–2.5how strongly the panel edges bend and magnify the scene behind them; higher = dramatic warped-glass rims, lower = subtle near-flat glass, 0 = no bending at all
aberration0–2chromatic color-fringing at the refractive rim; higher = visible rainbow split along droplet edges like a real prism, 0 = clean colorless refraction
highlight0–2intensity of the specular rim line, glow and sweeping glare band; higher = wet glossy studio-lit glass, lower = matte understated slabs
drift0–2.5how far the slabs float from their home positions; higher = panels roam, collide and fluidly merge, 0 = pinned in place
frost0–2blur depth of the material; 0 = perfectly clear polished crystal, 0.7 (default) = Apple regular-material frost, 1.5+ = heavy shower-door diffusion
mouse0–1Cursor light takeover: the specular rim and glare follow the pointer like tilting real glass under a lamp, easing back to the ambient roaming light when the pointer rests. 0 disables the interaction entirely.
Frequently asked questions
Yes. You can preview the liquid glass effect for free in the AIDesigner effects library — no watermark and no sign-up required to try it.
Use "Remix this effect" to tune the colors, speed, and parameters, then use the preview as a reference for your website background implementation.
It renders on the GPU through WebGL at a capped frame rate, so it is far lighter than a background video and automatically stops drawing when it scrolls out of view — keeping load and battery impact low.
Yes. Every knob in the "Make it yours" section is adjustable, and you can also just ask the AI in plain language — for example "slower and more blue" — and it retunes the liquid glass effect to match.
More effects
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Rounded glass flutes acting as true cylindrical lenses over a fluid two-tone light field: every rib compresses and mirrors the scene across its whole width while the rims light-pipe and disperse it — every visible line is displaced light, nothing painted on.
Riso Dither
Animated flow field quantized through a Bayer matrix into a limited ink palette — crisp retro risograph halftone dithering with chunky pixels, wind-swept ribbons, and a drifting luminous core.
Noise Shimmer
Premium film-texture finish: slow thin-film iridescent ribbons with fine animated grain and a subtle vignette.