Effect

Starfield

Cinematic night sky with three parallax star depths, color-temperature-varied stars, a subtle fbm milky-way band with a dust rift, gentle twinkle, anamorphic hero-star flares, and occasional shooting stars with properly fading tails.

Parameters

colors

Star temperature palette ordered cool to warm; picks are skewed toward the first (cool) entries with rare warm accents, and the first two colors also tint the milky-way haze.

bg

Deep sky base color; gets a zenith-to-horizon gradient and faint same-hue horizon lift.

bg-alpha

Background opacity; at 0 the stars composite as pure additive light over the host section (un-premultiplied, no dark halos).

speed

Parallax drift rate; near stars move ~5x faster than far ones. Keep low (0.15-0.4) for the expensive film-title feel.

density

Star population across all layers; the far layer is automatically denser inside the milky-way band.

size

Star core and halo scale; higher values give dreamier bokeh-like bright stars.

depth

Number of parallax sheets: 1 = mid field only, 2 adds dense far stardust, 3 adds sparse near hero stars with anamorphic flares.

twinkle

Scintillation amount; double-sine shimmer per star, automatically steadier on bright stars for realism.

shooting

Shooting star frequency (0 = off); two staggered emitters with random skips, tapering tails that grow then burn out.

angle

Sky orientation in degrees: sets the milky-way band diagonal, the parallax drift direction along it, and the meteor travel direction.

mouse

Depth-parallax strength. As the cursor drifts from center, the star sheets counter-shift by depth — near hero stars travel most (a few percent of the frame), the far stardust barely, and the nebula haze least of all — selling a gentle window-into-space camera lean. The offset saturates softly toward the edges, holds while the pointer rests, and 0 disables it entirely for the pure ambient render.