Slow-flowing chrome mercury surface with stretched studio-reflection bands, hot specular pings, and an iridescent horizon fringe, tintable to any palette.
Reflection tint ramp ordered dark to light: first color stains the deep pools, last color tints the bright chrome bands; same-hue families read as tinted metal, contrasting hues read as iridescent candy chrome
Backdrop color the dark pools sink into — match the page background so the metal melts into the section edges
Backdrop opacity: 1 = solid metal sheet, 0 = only the bright mercury blobs render and the host page shows through the dark pools
Flow rate: lower = slow expensive molten drift, higher = lively rushing quicksilver
Feature density: lower = a few huge cinematic blobs filling the frame, higher = many small busy ripples
Thickness of the metal: higher = heavy slow mercury with large smooth blobs, lower = runny agitated metal with fine surface-tension ripples
Intensity of the hot white light pings on curvature peaks: higher = sparkling studio-lit chrome, 0 = matte satin metal
Reflection band punch: higher = hard graphic dark/bright chrome stripes, lower = soft pewter sheen
Direction the metal streams and streaks elongate, in degrees: 0 = horizontal drift, 90 = rising vertical columns
Surface sculpting depth: higher = deep churning waves with tightly stretched reflection bands, lower = gentle near-flat satin sheet
Animated film grain strength: higher = tactile cinematic texture that also kills gradient banding, 0 = clinically clean surface
Cursor press strength: the pointer dents the metal with a soft local depression, a raised meniscus rim, and 1-2 slow radiating ripple rings that bend the chrome reflection bands around it like pressed mercury; 0 disables the interaction and the surface relaxes back to pure ambient flow a couple seconds after the pointer rests