Effect

Glow Orbs

Large luminous soft-light fields that drift on slow lissajous paths, blooming brighter and shifting hue where they overlap — Vercel/Linear-grade hero glow.

Parameters

colors

Orb light colors (1-5); each orb cycles through the palette, overlaps additively bloom toward brighter hue-shifted blends

bg

Backdrop color behind the glows; dark navy/charcoal tones give the most luminous contrast

bg-alpha

Backdrop opacity; 0 renders only the glows transparently over the host section

orbs

Number of light fields; 3-4 is minimal and airy, 6-7 is dense and nebular

size

Overall scale of the light fields relative to the section

blur

Falloff softness; low values tighten cores and reveal faint halo rings, high values melt everything into ambient haze

drift

Amplitude of the slow lissajous wander; keep low for calm hero backdrops

speed

Global animation rate; defaults are deliberately slow for an expensive feel

pulse

Breathing intensity of each orb's radius, like slow inhale/exhale

mouse

Cursor-glow strength. At its default a soft extra luminous orb — same falloff family and palette as the ambient field — blooms in under the pointer while it moves and dissolves over a couple seconds of rest, with nearby orbs leaning very subtly toward it; 0 disables all pointer response for a purely ambient background.