Effect

Fluid Smoke

Slow volumetric smoke and ink curls via domain-warped noise.

Parameters

colors

1-4 smoke colors; first = dense core, second = wisps

bg

background behind the smoke

bg-alpha

0 = smoke over the section's own background

speed

evolution speed; keep low for realism

scale

plume size; lower = huge slow billows

warp

fluid distortion; higher = stringy marbled curls

rise

vertical drift; positive = rising, negative = sinking

swirl

rotational vortex motion

contrast

density separation; higher = defined plumes

softness

how much area the smoke fills

mouse

cursor stir strength; the pointer curls the smoke around itself in a soft vortex, like a hand waved through incense — 0 = off