Slow volumetric smoke and ink curls via domain-warped noise.
1-4 smoke colors; first = dense core, second = wisps
background behind the smoke
0 = smoke over the section's own background
evolution speed; keep low for realism
plume size; lower = huge slow billows
fluid distortion; higher = stringy marbled curls
vertical drift; positive = rising, negative = sinking
rotational vortex motion
density separation; higher = defined plumes
how much area the smoke fills
cursor stir strength; the pointer curls the smoke around itself in a soft vortex, like a hand waved through incense — 0 = off